We have looked at the designing of a character and the movement of a camera, and now you are ready to design the world for your game. From far-flung reaches of space to blistering snowy wastelands, this is where you now get to bring your ideas to life. But where do you start? How can you make your world fun? Will your player enjoy what you have made? What will be in your world? These are all things that you need to consider during this chapter while also thinking about how you can move the character around your world. Let ...
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
M. KillickThe Way We Playhttps://doi.org/10.1007/978-1-4842-8789-7_55. Rule the World – Level Design
Michael Killick1
(1)
Cambridge, UK
Get The Way We Play: Theory of Game Design now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.