The next topic we will be covering is animation. As we explore animations in Unity, we will be creating some targets for our tank to shoot at. Much of the power of Unity's animation system, Mecanim, lies in working with humanoid characters. But, setting up and animating human type characters is a book unto itself, so it will not be covered here. However, there is still much we can learn and do with Mecanim.
Target.pngfiles into the
Targetsfolder of our project. Once imported, adjust the Import Settings window on the Model page for the target, ...