• The fundamentals of Models
• How to import custom and premade models
• How to work with Materials and Shaders
In this hour you will be learning all about models and how they are used in Unity. You will start by looking at the fundamental principles of meshes and 3D objects. From there you will learn how to import your own models or use ones acquired from the asset store. You will finish the chapter by examining Unity’s material and shader functionality.
Video games wouldn’t be very “video” without the graphical components. In 2D games, the graphics consist of flat images called sprites. All you needed to do was change the x and y positions of these ...