Hour 15. Game 3: Captain Blaster

What You’ll Learn in This Hour:

• How to design the game Captain Blaster

• How to build the Captain Blaster world

• How to build the Captain Blaster entities

• How to build the Captain Blaster controls

• How to further improve Captain Blaster

Let’s make a game! In this Hour we will be making a 2D scrolling shooter game titled Captain Blaster. You will start by designing the various elements of the game. From there, you will begin building the scrolling background. Once the idea of motion is established, you will begin building the various game entities. After the entities are done, you will construct the controls and gamify the project. You will finish the chapter by analyzing the game and identifying places ...

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