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Vintage Games

Book Description

Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

Table of Contents

  1. Front Cover
  2. Title Page
  3. Copyright
  5. Bonus On Line Chapters
  6. Preface
  7. Acknowledgements
  8. Chapter 1 Alone in the Dark (1992): The Polygons of Fear
  9. Chapter 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps out of the Shadows
  10. Chapter 3 Dance Dance Revolution (1998): The Player Becomes the Star
  11. Chapter 4 Diablo (1996): The Rogue Goes to Hell
  12. Chapter 5 Doom (1993): The First-Person Shooter Takes Control
  13. Chapter 6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time
  14. Chapter 7 Final Fantasy VII (1997): It’s Never Final in the World of Fantasy
  15. Chapter 8 Flight Simulator (1980): Digital Reality
  16. Chapter 9 Grand Theft Auto III (2001 ): The Consolejacking Life
  17. Chapter 10 John Madden Football (1988): Modern Sports Videogames Kickoff
  18. Chapter 11 King’s Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones
  19. Chapter 12 Myst (1993): Launching Multimedia Worlds
  20. Chapter 13 Pac-Man (1980): Japanese Gumption, American Consumption
  21. Chapter 14 Pole Position (1982): Where the Raster Meets the Road
  22. Chapter 15 SimCity (1989): Building Blocks for Fun and Profit
  23. Chapter 16 Space Invaders (1978): The Japanese Descend
  24. Chapter 17 Street Fighter II (1991): Would You Like the Combo?
  25. Chapter 18 Super Mario 64/Tomb Raider (1996): The Third Dimension
  26. Chapter 19 Super Mario Bros. (1985): How High Can Jumpman Get?
  27. Chapter 20 Tetris (1985): Casual Gaming Falls into Place
  28. Chapter 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces
  29. Chapter 22 The Sims (2000): Who Let the Sims Out?
  30. Chapter 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game
  31. Chapter 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games
  32. Chapter 25 Zork (1980): Text Imps versus Graphics Grues
  33. Index