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SIMCITY (1989): BUILDING BLOCKS FOR FUN AND PROFIT
Maxis’ SimCity, first published in 1989,1 is one of those games whose premise doesn't sound much fun at all. Only the most open-minded of gamers would have found a game about city planning anything to get excited about, and Will Wright had to work hard to find a publisher. Who wants to be mayor of a virtual town, overseeing seemingly tedious matters as constructing highways and power grids? On paper, the game looks like some disgruntled developer's idea of a joke. Yet Wright was able to use these atypical gameplay concepts to make one of the most critically acclaimed games ever, launching a best-selling series of sequels and spin-offs that is still vibrant today. SimCity not only established ...
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