August 2012
Beginner
408 pages
11h 25m
English
Roberta Williams’ King's Quest: Quest for the Crown, published first in 1984 for IBM's short-lived PCjr platform, established many of the features we take for granted in modern adventure games. It's hard to exaggerate its importance on the development of the genre, to which it introduced brightly colored animated graphics, a navigable, pseudo-3D environment allowing for three axes of movement, and the quirky, irreverent humor that would dominate the adventure scene until Cyan's Myst exploded onto the world in 1993 (see Chapter 12, “Myst (1993): Launching Multimedia Worlds”). Sierra On-Line, the software publishing company formed by Williams and her husband Ken, would ...
Read now
Unlock full access