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Windows Graphics Programming Win32 GDI and DirectDraw®
book

Windows Graphics Programming Win32 GDI and DirectDraw®

by Feng Yuan
December 2000
Intermediate to advanced content levelIntermediate to advanced
1280 pages
28h 56m
English
Pearson
Content preview from Windows Graphics Programming Win32 GDI and DirectDraw®

Chapter 2. Windows Graphics System Architecture

The Graphics system is an indispensable part of a modern operating system, such as Microsoft Windows NT/2000, which relies more and more on the intuitive graphical user interface to be accessible to the average user.

Chapter 1 ended with a brief discussion of Windows NT/2000 operating system architecture. This chapter zooms in on the graphics system parts of the operating system. We will be covering graphics system components and their relationships, in addition to major components like the GDI API, DirectDraw API, OpenGL API, the graphics engine, the display driver, the printing and spooling system, and printer drivers. We will also discuss the vertical layers in the Windows graphics system, namely, ...

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Publisher Resources

ISBN: 0130869856Purchase book