Skip to Main Content
Windows Graphics Programming Win32 GDI and DirectDraw®
book

Windows Graphics Programming Win32 GDI and DirectDraw®

by Feng Yuan
December 2000
Intermediate to advanced content levelIntermediate to advanced
1280 pages
28h 56m
English
Pearson
Content preview from Windows Graphics Programming Win32 GDI and DirectDraw®

Chapter 10. Bitmap Basics

Pixels, lines, and areas, as we discussed in the last three chapters, can be used to synthesize a financial chart, an engineering drawing, a textile pattern design, or a cartoon scene. Synthetic graphics programming follows precise mathematical formulas to use geometrical objects to build up a picture, similar to a graphic artist who uses brushes and paints to draw a picture on a canvas. This branch of computer graphics is often referred to as vector graphics, or line art. Another important branch of computer graphics deals with digitized images taken from the real world, which is called bitmap graphics.

An image is a rectangular array of picture elements, or pixels, each representing a color. Images are also referred ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

C++ Windows Programming

C++ Windows Programming

Stefan Bjornander

Publisher Resources

ISBN: 0130869856Purchase book