December 2000
Intermediate to advanced
1280 pages
28h 56m
English
Bitmaps are such an important area of Windows graphics programming that we can't cover the topic in a single chapter. The last chapter basically covered the three bitmap types supported by GDI: device-independent bitmaps, device-dependent bitmaps, and a DIB section. We discussed fundamentals such as various ways of displaying bitmaps, using them in user interface design, and even implementing software high-resolution rendering.
There is much more about bitmaps we have not covered yet. This chapter will cover raster operations, transparency, and alpha blending. We will cover image processing using Window bitmaps in Chapter 12 and palettes in Chapter 13.
When using GDI to draw a line or ...