Skip to Main Content
Windows Graphics Programming Win32 GDI and DirectDraw®
book

Windows Graphics Programming Win32 GDI and DirectDraw®

by Feng Yuan
December 2000
Intermediate to advanced content levelIntermediate to advanced
1280 pages
28h 56m
English
Pearson
Content preview from Windows Graphics Programming Win32 GDI and DirectDraw®

Chapter 11. Advanced Bitmap Graphics

Bitmaps are such an important area of Windows graphics programming that we can't cover the topic in a single chapter. The last chapter basically covered the three bitmap types supported by GDI: device-independent bitmaps, device-dependent bitmaps, and a DIB section. We discussed fundamentals such as various ways of displaying bitmaps, using them in user interface design, and even implementing software high-resolution rendering.

There is much more about bitmaps we have not covered yet. This chapter will cover raster operations, transparency, and alpha blending. We will cover image processing using Window bitmaps in Chapter 12 and palettes in Chapter 13.

TERNARY RASTER OPERATIONS

When using GDI to draw a line or ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

C++ Windows Programming

C++ Windows Programming

Stefan Bjornander

Publisher Resources

ISBN: 0130869856Purchase book