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Blueprints Visual Scripting for Unreal Engine 5 - Third Edition
book

Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

by Marcos Romero, Brenden Sewell
May 2022
Intermediate to advanced content levelIntermediate to advanced
568 pages
12h 18m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

Part 3: Enhancing the Game

In this part, you will learn the basic Artificial Intelligence (AI) techniques required to create a smart enemy using Behavior Trees and Navigation Meshes. Additionally, new features will be added to the game in order to make it more interesting. We will also demonstrate how to build and publish a game.

This part includes the following chapters:

  • Chapter 9, Building Smart Enemies with Artificial Intelligence
  • Chapter 10, Upgrading the AI Enemies
  • Chapter 11, Game States and Applying the Finishing Touches
  • Chapter 12, Building and Publishing
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Publisher Resources

ISBN: 9781801811583Supplemental Content