May 2022
Intermediate to advanced
568 pages
12h 18m
English
In this chapter, we will look at several ways to generate level content automatically. You can use the Construction Script of a Blueprint to script procedural generation and use the Spline tool to define a path that will be used as a reference to position the instances. Also, you can create an Editor Utility Blueprint to manipulate Assets and Actors in edit mode.
In this chapter, we will cover the following topics:
By the end of this chapter, you will know how to generate Level contents using the Construction Script and how to create a Blueprint Spline to place Actors on a predefined path. You will also ...
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