Chapter 19: Procedural Generation

In this chapter, we will look at several ways to generate level content automatically. You can use the Construction Script of a Blueprint to script procedural generation and use the Spline tool to define a path that will be used as a reference to position the instances. Also, you can create an Editor Utility Blueprint to manipulate Assets and Actors in edit mode.

In this chapter, we will cover the following topics:

  • Procedural generation with the Construction Script
  • Creating Blueprint Splines
  • Editor Utility Blueprints

By the end of this chapter, you will know how to generate Level contents using the Construction Script and how to create a Blueprint Spline to place Actors on a predefined path. You will also ...

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