May 2022
Intermediate to advanced
568 pages
12h 18m
English
This part will explore advanced Blueprints concepts that will help you when you are developing complex games. We will examine data structures, flow control, math nodes, trace nodes, and Blueprints tips to increase the quality of Blueprints. The final chapter explains some Virtual Reality (VR) concepts and explores the VR template.
This part comprises the following chapters: