Skip to Content
Blueprints Visual Scripting for Unreal Engine 5 - Third Edition
book

Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

by Marcos Romero, Brenden Sewell
May 2022
Intermediate to advanced
568 pages
12h 18m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

Chapter 3: Object-Oriented Programming and the Gameplay Framework

Blueprints are based on the principles of object-oriented programming (OOP). One of the goals of OOP is to bring programming concepts closer to the real world.

The Unreal Engine Gameplay Framework encompasses all the core systems required for a video game, such as game rules, player input and controls, cameras, and user interfaces.

In this chapter, we will learn about the following topics:

  • Getting familiar with OOP concepts
  • Managing Actors
  • Exploring the Gameplay Framework classes

Getting familiar with OOP

Let's learn about some elementary concepts of OOP, such as classes, instances, and inheritance. These concepts will help you learn about various elements of Blueprints Visual ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Engine Architecture, 3rd Edition

Game Engine Architecture, 3rd Edition

Jason Gregory

Publisher Resources

ISBN: 9781801811583