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Blueprints Visual Scripting for Unreal Engine 5 - Third Edition
book

Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

by Marcos Romero, Brenden Sewell
May 2022
Intermediate to advanced
568 pages
12h 18m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

Chapter 18: Creating Blueprint Libraries and Components

In this chapter, you will learn how to create Blueprint Macro and Function libraries with common functionalities that can be used throughout a project. It will explain in more detail the concept of components. We will also learn how to create Actor Components with encapsulated behavior and Scene Components with location-based behaviors.

These are the topics covered in this chapter:

  • Blueprint Macro and Function libraries
  • Creating Actor Components
  • Creating Scene Components

By the end of this chapter, you will have created a Blueprint Function Library to simulate dice rolls, an Actor Component to manage experience points and leveling up, and a Scene Component that rotates around the Actor. ...

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Publisher Resources

ISBN: 9781801811583