May 2022
Intermediate to advanced
568 pages
12h 18m
English
In this chapter, you will learn how to create Blueprint Macro and Function libraries with common functionalities that can be used throughout a project. It will explain in more detail the concept of components. We will also learn how to create Actor Components with encapsulated behavior and Scene Components with location-based behaviors.
These are the topics covered in this chapter:
By the end of this chapter, you will have created a Blueprint Function Library to simulate dice rolls, an Actor Component to manage experience points and leveling up, and a Scene Component that rotates around the Actor. ...
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