ASK A GAMER about game AI, and they think about decision making: the ability of a character to decide what to do. Carrying out that decision (movement, animation, and the like) is taken for granted.
In reality, decision making is typically a small part of the effort needed to build great game AI. Most games use simple decision making systems: state machines and behavior trees. Rule- based systems are rarer, but important.
In recent years a lot of interest has been shown in more sophisticated decision making tools, such as fuzzy logic and neural networks. Despite notable uses in some high-profile games (often accompanied by much marketing fanfare), developers haven’t been in a rush to embrace these technologies. It can be hard ...
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