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AI for Games, Third Edition, 3rd Edition
book

AI for Games, Third Edition, 3rd Edition

by Ian Millington
March 2019
Beginner
1030 pages
29h 27m
English
CRC Press
Content preview from AI for Games, Third Edition, 3rd Edition

11

WORLD INTERFACING

ONE of the most difficult things to get right as an AI developer is interaction between the AI and the game world.

Each character needs to get the information they could feasibly know or perceive from the game world at the right time in order for them to act on it. In addition, some algorithms need to have information from the world represented in the correct way for them to process correctly.

To build a general-purpose AI system, we need to have some infrastructure that makes it easy to get the right information to the right bits of AI code in the right format at the right time. With a special-purpose, single-game AI, there may be no dividing line between the world interface and the AI code: if the AI needs some information ...

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Publisher Resources

ISBN: 9781351053280