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AI for Games, Third Edition, 3rd Edition
book

AI for Games, Third Edition, 3rd Edition

by Ian Millington
March 2019
Beginner
1030 pages
29h 27m
English
CRC Press
Content preview from AI for Games, Third Edition, 3rd Edition

INDEX

A

A* algorithm, 196

algorithm, 215219

data structures and interfaces, 222226

Dijkstra algorithm and, 203, 222, 237

dynamic version (D*), 275, 278

fill patterns, 235236

general implementation, 227

goal-oriented action planning, 422429

heuristic function, 215216, 222, 226, 227228, 230237, 259261

hierarchical pathfinding, 257264

IDA*, 276, 422429

improvements and variations, 257, 274278

infinite graphs and, 288

interpreting nodes as states, 280281

interruptible pathfinding, 277

low-memory algorithms, 275277

LPA*, 275, 278

node array A*, 228230

performance, 227228

priority queues and heaps, 223225

pseudo-code, 219222

SMA*, 276277

terminating, 217219

variation for large graphs, 230

See also Heuristic function for A* pathfinding ...

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Publisher Resources

ISBN: 9781351053280