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AI for Games, Third Edition, 3rd Edition
book

AI for Games, Third Edition, 3rd Edition

by Ian Millington
March 2019
Beginner
1030 pages
29h 27m
English
CRC Press
Content preview from AI for Games, Third Edition, 3rd Edition

REFERENCES

BOOKS, PERIODICALS, PAPERS AND WEBSITES

[1]  Bruce D. Abramson. The Expected-Outcome Model of Two-Player Games. PhD thesis, Columbia University, New York, NY, USA, 1987. AAI8827528.

[2]  A. Adonaac. Procedural dungeon generation algorithm. Gamasutra, March 2015.

[3]  Nada Amin and Ross Tate. Java and Scala’s type systems are unsound: The existential crisis of null pointers. In Proceedings of the 2016 ACM SIGPLAN International Conference on Object-Oriented Programming, Systems, Languages, and Applications, OOPSLA 2016, pages 838–848, New York, NY, USA, 2016. ACM.

[4]  Boost. Boost C++, 2018. URL: https://www.boost.org/

[5]  Robert Bridson. Fast poisson disk sampling in arbitrary dimensions. In ACM SIGGRAPH 2007 Sketches, SIGGRAPH ’07, ...

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Publisher Resources

ISBN: 9781351053280