BOOKS, PERIODICALS, PAPERS AND WEBSITES
[1] Bruce D. Abramson. The Expected-Outcome Model of Two-Player Games. PhD thesis, Columbia University, New York, NY, USA, 1987. AAI8827528.
[2] A. Adonaac. Procedural dungeon generation algorithm. Gamasutra, March 2015.
[3] Nada Amin and Ross Tate. Java and Scala’s type systems are unsound: The existential crisis of null pointers. In Proceedings of the 2016 ACM SIGPLAN International Conference on Object-Oriented Programming, Systems, Languages, and Applications, OOPSLA 2016, pages 838–848, New York, NY, USA, 2016. ACM.
[4] Boost. Boost C++, 2018. URL: https://www.boost.org/
[5] Robert Bridson. Fast poisson disk sampling in arbitrary dimensions. In ACM SIGGRAPH 2007 Sketches, SIGGRAPH ’07, ...
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