Book description
Explore Level Design through the Lens of Architectural and Spatial Experience Theory
Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals.
Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications
The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory.
Create Meaningful User Experiences in Your Games
Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Table of Contents
- Acknowledgments
- About the Author
- Introduction
-
CHAPTER 1 A Brief History of Architecture and Level Design
- BREAKING THE RULES OF LEVEL DESIGN
-
AN EXPERIENTIAL HISTORY OF ARCHITECTURE
- Elements of Architecture and Level Design
- The Beginnings of Architectural Sight Lines
- Architecture as Representation in Ancient Mesopotamia
- Architecture as Statement in Ancient Egypt
- Spatial and Symbolic Relationships in Greek Architecture
- Indian, Southeast Asian, and Asian Representational Architecture
- Linear Experiences in Roman Architecture
- Medieval Christian and Islamic Symbolic Architecture
- The Renaissance Return to Human-Centered Architecture
- Ornamental Reformations and Material Revolutions
- THE HISTORY OF GAMESPACES
- WAYS OF SEEING FOR LEVEL DESIGN
- SUMMARY
- ENDNOTES
- CHAPTER 2 Tools and Techniques for Level Design
- CHAPTER 3 Basic Gamespaces
- CHAPTER 4 Teaching in Levels through Visual Communication
- CHAPTER 5 Introducing Emotional Level Design through Survival Instincts
- CHAPTER 6 Enticing Players with Reward Spaces
- CHAPTER 7 Storytelling in Gamespace
- CHAPTER 8 Possibility Spaces and Worldbuilding
- CHAPTER 9 Influencing Social Interaction with Level Design
- CHAPTER 10 Enhancing Level Design with Music and Sounds
- CHAPTER 11 Real-World Adaptive Level Design
- CONCLUSION
Product information
- Title: An Architectural Approach to Level Design
- Author(s):
- Release date: September 2018
- Publisher(s): A K Peters/CRC Press
- ISBN: 9781351982924
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