AS WE HAVE SEEN, games are a powerful medium for designers to communicate with players through visual communication, teaching, and advertising methods. Emotions play a vital role in creating gameplay experiences in levels and can be evoked through the qualities of space—size, orientation, lighting, and views. In this chapter we utilize many of these methods to tell stories with our gamespaces.
Games are unique from other media in their interactivity, allowing players to have agency over their gameplay experience. In the interest of creating dialogs with our players, level designers can utilize the unique opportunities games present both to convey precreated stories with their levels and to allow opportunities ...
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