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An Architectural Approach to Level Design by Christopher W. Totten

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CHAPTER 10

Enhancing Level Design with Music and Sounds

I have found, among my papers, a leaf, in which I call architecture frozen music. There is something in the remark; the influence that flows upon us from architecture is like that from music.

—JOHANN WOLFGANG VON GOETHE,FROM CONVERSATIONS WITH GOETHE INTHE LAST YEARS OF HIS LIFE1

When I create soundtracks for games, I don’t approach it as myself creating music for the game. I’m just a part of the development team. So to bring out the game’s features, what sound or background music is able to bring out the atmosphere of the game?

I wanted people to feel the music and the atmosphere to be dark and gloomy, to give you a sense of feeling afraid and unsure about things. You’re not confident. ...

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