THIS BOOK IS THE result of seven years of research and labor that grew out of my graduate school thesis on developing a game-based design method for architectural design. Through the development of this book I have had the support of a great many people who I will attempt to acknowledge here (sorry if I miss anyone).
I thank the staff at AK Peters/CRC Press for allowing me to develop this project for publication, especially Rick Adams and David Fausel. I thank my wonderful reviewers, Jeff Howard (who also got me in touch with the publisher) and Helen Stuckey, whose direction was of great benefit to the quality of this book. Also thanks to my wonderful interviewees—Greg Grimsby, Chris Pruett, Robin Rath, Gnarwal Studios’ Chris ...
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