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An Architectural Approach to Level Design by Christopher W. Totten

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CHAPTER 6

Enticing Players with Reward Spaces

Golf can best be defined as an endless series of tragedies obscured by the occasional miracle.

—UNKNOWN AUTHOR1

What if everything that you see, is more than what you see? The person next to you is a warrior and the space that appears empty is a door to another world? What if something appears that shouldn’t? You either dismiss it or accept that there is more to the world than you think. Perhaps it is really a doorway, and if you choose to go inside, you’ll find many unexpected things.

—SHIGERU MIYAMOTO2

THE ABOVE QUOTES HIGHLIGHT the cause-and-effect nature of this chapter, which explores rewards in games and spatial orientations that can make them more rewarding. We have previously discussed elements ...

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