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An Architectural Approach to Level Design
book

An Architectural Approach to Level Design

by Christopher W. Totten
September 2018
Intermediate to advanced
469 pages
12h 41m
English
A K Peters/CRC Press
Content preview from An Architectural Approach to Level Design

CHAPTER 9

Influencing Social Interaction with Level Design

A good city street neighborhood achieves a marvel of balance between its people’s determination to have essential privacy and their simultaneous wishes for differing degrees of contact, enjoyment or help from the people around.

—JANE JACOBS, FROM THE DEATH AND LIFE OFGREAT AMERICAN CITIES1

You have to design and program differently. Combat action in an MMO is so different to combat in a first-person shooter.

—JOHN ROMERO2

THUS FAR, WE HAVE explored level design from a generalist point of view, not focusing on any specific genre or play style. Rather, we have looked at how games may use architectural design principles and engage players cognitively through spatial means. While not a specific ...

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Publisher Resources

ISBN: 9781466585416