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Android™ How to Program, Second Edition
book

Android™ How to Program, Second Edition

by Paul Deitel, Harvey Deitel, Abbey Deitel
January 2014
Intermediate to advanced
736 pages
70h 43m
English
Pearson
Content preview from Android™ How to Program, Second Edition

6.9. Wrap-Up

In this chapter, you created the Cannon Game app, which challenges the player to destroy a seven-piece target before a 10-second time limit expires. The user aims and fires the cannon by touching the screen. To draw on the screen from a separate thread, you created a custom view by extending class SurfaceView. You learned that custom component class names must be fully qualified in the XML layout element that represents the component. We presented additional Fragment lifecycle methods. You learned that method onPause is called when a Fragment is paused and method onDestroy is called when the Fragment is destroyed. You handled touches by overriding View’s onTouchEvent method. You added sound effects to the app’s res/raw folder and ...

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Publisher Resources

ISBN: 9780133802092Purchase book