6.8.8. Method alignCannon
Method alignCannon
(Fig. 6.14) aims the cannon at the point where the user touched the screen. Line 335 gets the x- and y-coordinates of the touch from the MotionEvent
argument. We compute the vertical distance of the touch from the center of the screen. If this is not zero, we calculate cannon barrel’s angle
from the horizontal (line 345). If the touch is on the lower-half of the screen we adjust the angle
by Math.PI
(line 349). We then use the cannonLength
and the angle
to determine the x- and y-coordinate values for the endpoint of the cannon’s barrel—this is used to draw a line from the cannon base’s center at the left edge of the screen to the cannon’s barrel endpoint.
331 // aligns ...
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