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Android™ How to Program, Second Edition
book

Android™ How to Program, Second Edition

by Paul Deitel, Harvey Deitel, Abbey Deitel
January 2014
Intermediate to advanced
736 pages
70h 43m
English
Pearson
Content preview from Android™ How to Program, Second Edition

6.3.6. Frame-by-Frame Animation with Threads, SurfaceView and SurfaceHolder

This app performs its animations manually by updating the game elements from a separate thread of execuion. To do this, we use a subclass of Thread with a run method that directs our custom CannonView to update the positions of the game’s elements, then draws them. The run method drives the frame-by-frame animations—this is known as the game loop.

Normally, all updates to an app’s user interface must be performed in the GUI thread of execution. In Android, it’s important to minimize the amount of work you do in the GUI thread to ensure that the GUI remains responsive and does not display ANR (Application Not Responding) dialogs. However, games often require complex logic ...

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Publisher Resources

ISBN: 9780133802092Purchase book