August 2018
Intermediate to advanced
344 pages
9h 20m
English
In a quick review, what parts do we have so far for our robot with an artificial personality? We have simulation tools to model emotions. We have a state machine with six types of emotions that we can mix together. We have a backstory or biography of robot personal information. We have picked a personality to emulate. We have the concept of a game engine where the robot is trying to score points for collecting information by engaging in small talk, or phatic communication. The robot will change emotions based on conversations. Emotions will be expressed either by asking the robot how he is feeling, or by body language of the robot arm.
Now we need some sort of framework to put all of these pieces ...
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