September 2002
Intermediate to advanced
1272 pages
31h 12m
English
IN THIS CHAPTER
In this chapter, the design of a Cocoa application is described by using the requirements, design, and documentation of a very simple Cocoa game that is similar to the classic Tetris puzzle game. Learning by example is often the most efficient method. Other chapters provide examples that highlight the use of Cocoa classes and the details of the API. Through examples, this chapter explains why an application is designed and implemented in a particular way. In some cases, alternate designs are described to illustrate the trade-offs and reasoning employed. The chapter ...
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