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Developing Games in Java™
book

Developing Games in Java™

by David Brackeen, Bret Barker, Laurence Vanhelsuwé
August 2003
Intermediate to advanced
1008 pages
16h 46m
English
New Riders
Content preview from Developing Games in Java™

Chapter 1. Java Threads

KEY TOPICS

  • What Is a Thread?

  • Creating and Running Threads in Java

  • Synchronization

  • Using wait() and notify()

  • The Java Event Model

  • When to Use Threads

  • When Not to Use Threads

  • Sum It Up: Thread Pools

  • Summary

It's lunchtime, and you decide to treat yourself to a meal at your favorite restaurant. You take a seat and look around—the place is pretty empty. There's one waiter, one customer eating, and you.

The waiter is helping the other customer, but oddly, you're being ignored. Even when you ask for a menu, the waiter acts as if you're not there and just refills the other customer's beverage. Finally, after the other customer leaves, the waiter acknowledges your existence and helps you.

So what is the problem? The waiter hasn't been fired, ...

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Publisher Resources

ISBN: 1592730051Purchase book