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Developing Games in Java™
book

Developing Games in Java™

by David Brackeen, Bret Barker, Laurence Vanhelsuwé
August 2003
Intermediate to advanced
1008 pages
16h 46m
English
New Riders
Content preview from Developing Games in Java™

Chapter 15. Persistence—Saving the Game

By Laurence Vanhelsuwé

KEY TOPICS

  • Game-Saving Basics

  • Using Java's Serialization API for Game State Persistence

  • Creating Game Screen Snapshots

  • Saving Games to the Right Destination

  • Summary

Half-Life 2, Doom III, the latest Tomb Raider sequel, The Sims—all these games offer a game world so realistic and addictive that players will want to continue the experience from where they left off, time after time. You, the developer, would be taking your life in your own hands by not including a game-save feature in your next killer game.

Players quite understandably (even fanatically) expect to be able to continue playing at exactly where they last submerged themselves in their favorite fantasy world. Accumulated game progress, ...

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Publisher Resources

ISBN: 1592730051Purchase book