Skip to Content
Developing Games in Java™
book

Developing Games in Java™

by David Brackeen, Bret Barker, Laurence Vanhelsuwé
August 2003
Intermediate to advanced
1008 pages
16h 46m
English
New Riders
Content preview from Developing Games in Java™

Chapter 4. Sound Effects and Music

KEY TOPICS

  • Sound Basics

  • The Java Sound API

  • Playing a Sound

  • Creating a Real-Time Sound Filter Architecture

  • Creating a Real-Time Echo Filter

  • Emulating 3D Sound

  • Creating a Sound Manager

  • Playing Music

  • Summary

Unless you've never managed to figure out how to hook up speakers to your computer, you've noticed that games have sound effects—cool sound effects—and sometimes music, too.

When you're playing a game (with the speakers on, of course), you might hear the sound effects but not really notice them. That's because you expect to hear them—sometimes sound effects are something you notice only when they're missing. They're sort of like electricity. To sum it up, sound effects are an important part of a game. People expect to ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop Java™ Applications

Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop Java™ Applications

Chet Haase, Romain Guy
Unity 3D Game Development

Unity 3D Game Development

Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Gaming Hacks

Gaming Hacks

Simon Carless
What Successful Project Managers Do

What Successful Project Managers Do

W. Scott Cameron, Jeffrey S. Russell, Edward J. Hoffman, Alexander Laufer

Publisher Resources

ISBN: 1592730051Purchase book