What are some of the most common mistakes people make when developing an interactive project?
What are the advantages to using a collaborative team approach, as opposed to a top-down hierarchical approach, for the development process?
Is it really necessary to go to the trouble of generating various kinds of documents before you begin a new project?
What are the ten most important questions that must be addressed before production begins?
Before a work of interactive entertainment is ever built—before the interactivity is programmed, or the visuals are produced, or the sound is recorded—a tremendous amount of planning must first take place. ...