August 2004
Beginner to intermediate
472 pages
16h 30m
English
What are some of the most common mistakes people make when developing an interactive project?
What are the advantages to using a collaborative team approach, as opposed to a top-down hierarchical approach, for the development process?
Is it really necessary to go to the trouble of generating various kinds of documents before you begin a new project?
What are the ten most important questions that must be addressed before production begins?
Before a work of interactive entertainment is ever built—before the interactivity is programmed, or the visuals are produced, or the sound is recorded—a tremendous amount of planning must first take place. ...
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