CHAPTER 16
Smart Toys
What could smart toys possibly have in common with video games, virtual reality, or any other type of digital entertainment?
Don’t smart toys discourage rather than encourage imaginative play?
How can a participatory storytelling experience be built into an interactive toy?
Can a toy ever be too life-like?
SMART TOYS: VENTURING INTO THE METAPHYSICAL
Imagine, for a moment, that you have just been tapped to join the creative team of a toy company, and your first assignment called for your group to accomplish one of the following tasks:
- To invent a life-like doll that incorporates a new type of nanotechnology, one never used before for a toy—and the toy must be developed in a way that fits with the traditional play patterns ...
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