August 2004
Beginner to intermediate
472 pages
16h 30m
English
What could smart toys possibly have in common with video games, virtual reality, or any other type of digital entertainment?
Don’t smart toys discourage rather than encourage imaginative play?
How can a participatory storytelling experience be built into an interactive toy?
Can a toy ever be too life-like?
Imagine, for a moment, that you have just been tapped to join the creative team of a toy company, and your first assignment called for your group to accomplish one of the following tasks:
Read now
Unlock full access