© Casey Hardman  2020
C. HardmanGame Programming with Unity and C#https://doi.org/10.1007/978-1-4842-5656-5_13

13. Obstacle Course Design and Outline

Casey Hardman1 
(1)
West Palm Beach, FL, USA
 

Now that you’ve been introduced to the basics of the Unity engine and the fundamentals of programming, we’re going to develop our first example project. You might not feel totally confident with all the things we’ve learned so far. Maybe some things have slipped through the cracks. That’s okay. More and more of it will stick around as you put the concepts to use.

Before you get too excited, note that the example projects we develop won’t have flashy graphics and audio. We’re focusing on the code that runs them, not on making or importing art and audio assets. ...

Get Game Programming with Unity and C#: A Complete Beginner’s Guide now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.