It’s time to start our next project – a little tower defense game. We’ll get some practice using inheritance, learn how to perform basic pathfinding for our enemy AI, get some experience with collision detection through scripts instead of colliders, and learn to use the newest UI features of Unity.
Gameplay Overview
If you’re unfamiliar with the genre, a tower defense is a game where the player places structures (towers) on the playing field which defend against oncoming enemy attackers. One level at a time, enemies spawn in at a certain location and attempt to ...