June 2016
Beginner
352 pages
8h 26m
English
Abe, Kaho, 62
Abstract strategy game, chess as, 37
Abstraction
defined, 45
in games designed from personal experience, 175
in simulation-based games, 73–74
of system in real world, 176–177
Achievers, player type, 99
Act, “Plan-Do-Study-Act” iterative design model, 106–107
Action outcome unit, 31–32, 79
Actions
abstracting system in real world using, 176–177
as basic element of game design, 7–8
crafting to create play, 10
creating space of possibility through, 11–12
deciding main thing player gets to do, 171–172
focusing on play experience, 183