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Games, Design and Play: A Detailed Approach to Iterative Game Design
book

Games, Design and Play: A Detailed Approach to Iterative Game Design

by Colleen Macklin, John Sharp
June 2016
Beginner
352 pages
8h 26m
English
Addison-Wesley Professional
Content preview from Games, Design and Play: A Detailed Approach to Iterative Game Design

Index

A

Abe, Kaho, 62

Abject failure, 158, 159

Abstract strategy game, chess as, 37

Abstraction

defined, 45

in games designed from personal experience, 175

paper prototypes as, 184186

in simulation-based games, 7374

of system in real world, 176177

as tool of game design, 3537

Achievers, player type, 99

Act, “Plan-Do-Study-Act” iterative design model, 106107

Action outcome unit, 3132, 79

Action theory, 7880, 101

Actions

abstracting system in real world using, 176177

as basic element of game design, 78

crafting to create play, 10

creating space of possibility through, 1112

deciding main thing player gets to do, 171172

focusing on play experience, 183

physical prototypes capturing, 187188

playable prototypes modeling player, 188190 ...

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Publisher Resources

ISBN: 9780134392233Purchase book