June 2016
Beginner
352 pages
8h 26m
English
“Sharp and Macklin break down the design process in detail from concept to code to completion. What I particularly like about this book is its inclusion of prototyping methods and design patterns that are often overlooked by others. I suspect it will be helpful to designers looking to break new ground outside the AAA space.”
—Brenda Romero, Game Designer, Romero Games
“There are many books you can read about games. But Games, Design, and Play is something new. Colleen Macklin and John Sharp don’t just explain what games are—they detail the game design process itself.”
—Eric Zimmerman, Game Designer & Arts Professor, NYU Game Center
“Game, Design and Play is a detailed, thoughtful, and well-researched primer on ...