Skip to Content
Games, Design and Play: A Detailed Approach to Iterative Game Design
book

Games, Design and Play: A Detailed Approach to Iterative Game Design

by Colleen Macklin, John Sharp
June 2016
Beginner
352 pages
8h 26m
English
Addison-Wesley Professional
Content preview from Games, Design and Play: A Detailed Approach to Iterative Game Design

Preface

Games, Design and Play is a book that goes from a foundation in game design concepts to the roll-your-sleeves-up work of actually designing a game. With examples drawn from independently produced games, it’s also a window into the process and thinking of actual game designers working to further what games can do and express. It’s an exciting time in videogames—and this book is your key to getting involved!

We’re Colleen Macklin and John Sharp, two game designers and educators. This book is a distillation of all we have learned from designing games, from the lessons of other game designers, and from the games we’ve played and studied. Games, Design and Play also draws on our experiences in other creative fields—DJing, VJing, graphic design, ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design

A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design

Anna Anthropy, Naomi Clark

Publisher Resources

ISBN: 9780134392233Purchase book