June 2016
Beginner
352 pages
8h 26m
English
Game design is more often than not a collaborative effort. This book was no different. Certainly, the two of us worked together on planning, writing, editing, and so on, but there were many others involved, too. Thanks are due to our external reviewers Naomi Clark, Chris Dodson, and Merritt Kopas, whose feedback on in-progress drafts was essential in strengthening the book. Jonathan Beilin worked with us on many of the details, while Shuangshuang Huo’s photography is found throughout the book.
We must also thank our students at Parsons School of Design at The New School who playtested the book with us over the past couple of years. And before that, we thank our students over the past decade of teaching game design—John’s students ...