O'Reilly logo

Learning AndEngine by Martin Varga

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Summary

In this chapter, we learned how to set up our environment in order to develop AndEngine games. We saw how to create a new Android application and how to implement a foundation for an AndEngine game. Basic AndEngine parameters were explained. We also covered one of the most difficult and important topics—the resolution policies.

In the next chapter, we will draft our game idea and prepare the graphics, sound, and music assets.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required