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Learning AndEngine
book

Learning AndEngine

by Martin Varga
September 2014
Beginner
286 pages
6h 16m
English
Packt Publishing
Content preview from Learning AndEngine

Summary

In this chapter, we have discussed some aspects of game development that might not be directly related to AndEngine, but are nevertheless important. Testing on multiple devices and in an emulator, user tests, and publishing are all integral parts of game development and the same can be said for marketing.

Joining a community of game developers might help us not only when we get stuck while making the game, but later as well when we need to test the game and when we need to give our game the first push, to get it out there and get it discovered.

This concludes the whole development life cycle of a game. This chapter's source code is the final source code of the game, which has been published in the Google Play store.

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Publisher Resources

ISBN: 9781783985968