A component is the fundamental user interface
object in Java. Everything you see on the display in a Java application is
a component. This includes things like windows, panels, buttons,
checkboxes, scrollbars, lists, menus, and text fields. To be used, a
component usually must be placed in a container.
Container objects group components, arrange them for display using a
layout manager, and associate them with a particular display device. All
Swing components are derived from the abstract javax.swing.JComponent
class, as you saw in Figure 16-1. For
example, the JButton
class is a
subclass of AbstractButton
, which is
itself a subclass of the JComponent
class.
JComponent
is the root of the
Swing component hierarchy, but it descends from the AWT Container
class. At this
bottom level, Swing is based on AWT, so our conversation occasionally
delves into the AWT package. Container
’s superclass is Component
, the root of all AWT components, and
Component
’s superclass is, finally,
Object
. Because JComponent
inherits from Container
, it has the capabilities of both a
component and a container.
AWT and Swing, then, have parallel hierarchies. The root of AWT’s
hierarchy is Component
, while Swing’s
components are based on JComponent
.
You’ll find similar classes in both hierarchies, such as Button
and JButton
, List
, and JList
. But Swing is much more than a replacement
for AWT—it contains sophisticated components as well as a real
implementation of the Model-View-Controller (MVC) paradigm, which we’ll
discuss later.
For the sake of simplicity, we can split the functionality of the
JComponent
class into two categories:
appearance and behavior. The JComponent
class contains methods and variables that control an object’s general
appearance. This includes basic attributes, such as its visibility, its
current size and location, and certain common graphical defaults, such as
font and background color, used by different subclasses in different ways.
The JComponent
class also contains graphics
and event-handling methods, which are overridden by subclasses to produce
all of the different kinds of widgets that we will see.
When a component is first displayed, it’s associated with a
particular display device. The JComponent
class encapsulates access to its
display area on that device. It includes tools for rendering graphics, for
working with off-screen resources, and for receiving user input. Under the
covers, JComponent
makes heavy use of
the Java 2D API to handle things like font smoothing, rendering
optimizations, and rendering hints. With recent versions of Java (6 and
later), rendering speed and quality are often indistinguishable from
native applications on popular operating systems.
When we talk about a component’s behavior, we mean the way it
responds to user-driven events. When the user performs an action (such as
pressing the mouse button) within a component’s display area, a Swing
thread delivers an event object that describes what happened. The event is
delivered to objects that have registered themselves as listeners for that
type of event from that component. For example, when the user clicks on a
button, the button generates an ActionEvent
object. To
receive those events, an object registers with the button as an ActionListener
.
Events are delivered by invoking designated event handler methods
within the receiving object (the “listener”). A listener object receives
specific types of events through methods of its listener interfaces (for
example, through the actionPerformed()
method of the ActionListener
interface)
for the types of events in which it is interested. Specific types of
events cover different categories of component user interaction. For
example, Mouse
Event
s describe activities of the mouse
within a component’s area, KeyEvent
s describe
keypresses, and higher-level events (such as ActionEvent
s) indicate that a user interface
component has done its job.
We will describe events thoroughly in this chapter because they are so fundamental to the way in which user interfaces function in Java. But they aren’t limited to building user interfaces; they are an important interobject communications mechanism, which may be used by completely nongraphical parts of an application, as well. They are particularly important in the context of JavaBeans, which uses events as a generalized change-notification mechanism.
Swing’s event architecture is very flexible. Instead of requiring every component to listen for and handle events for its own bit of the user interface, an application may register arbitrary event “handler” objects to receive the events for one or more components and “glue” those events to the correct application logic. A container might, for example, process some of the events relating to its child components.
In the graphical realm, the primary responsibility of a container is to lay out the components it contains visually, within its borders. A component informs its container when it does something that might affect other components in the container, such as changing its size or visibility. The container then tells its layout manager that it is time to rearrange the child components.
As we mentioned, Swing components are all fundamentally derived from
Container
. This doesn’t mean that all
Swing components can meaningfully contain arbitrary GUI elements within
themselves. It does mean that the container-component relationship is
built in at a low level. Containers can manage and arrange JComponent
objects without knowing what they are
or what they are doing. Components can be swapped and replaced with new
versions easily and combined into composite user interface objects that
can be treated as individual components themselves. This lends itself well
to building larger, reusable user interface items.
Swing components are sometimes referred to as peerless, or lightweight. These terms refer to the relationship that AWT has (and Swing does not have, respectively) with the native toolkits for rendering components on each platform. To get native components on the screen, AWT utilizes a set of peer objects that bridge the gap from pure Java to the host operating system.
At some level, of course, all our components have to talk to
objects that contain native methods to interact with the host operating
environment; the difference is at what level this occurs. AWT uses a set
of peer interfaces. The peer interface makes it possible for a pure
Java-language graphic component to use a corresponding real
component—the peer object—in the native environment. With AWT, you don’t
generally deal directly with peer interfaces or the objects behind them;
peer handling is encapsulated within the Component
class.
AWT relies heavily on peers. For example, if you create a window and add eight buttons to it, AWT creates nine peers for you—one for the window and one for each of the buttons. As an application programmer, you don’t have to worry about the peers, but they are always lurking under the surface, doing the real work of interacting with the operating system’s windowing toolkit.
In Swing, by contrast, most components are peerless, or lightweight. This means that Swing components don’t have any direct interaction with the underlying windowing system. They draw themselves in their parent container and respond to user events in pure Java, with no native code involved. In Swing, only the top-level (lowest API level) windows interact with the windowing system. These Swing containers descend from AWT counterparts, and, thus, still have peers. In Swing, if you create a window and add eight buttons to it, only one peer is created—for the window. Because it has fewer interactions with the underlying windowing system than AWT, Swing is less vulnerable to the peculiarities of any particular platform.
With lightweight components, it is easy to change their appearance. Because each component draws itself instead of relying on a peer, it can decide at runtime how to render itself. Accordingly, Swing supports different look-and-feel schemes, which can be changed at runtime. (A look-and-feel is the collected appearance of components in an application.) Look-and-feels based on Windows, Macintosh, and Motif are available (though licensing issues may encumber their use on various platforms), as well as several entirely original Java creations, including Metal, Synth and Nimbus. Metal is the default cross-platform look-and-feel. It has a flat minimalist aesthetic and is very functional but, at this point, appears dated when compared to current versions of popular desktop environments. Synth makes Java applications “skinnable” at a high level using an XML descriptor file and images as resources. Java SE 6 update 10 introduced Nimbus, the first Java look-and-feel that is aesthetically on par with modern desktop operating systems such as OS X and Windows. Nimbus is vector-based, which allows components to be smoothly scaled for use on the new generation of high-density displays. If you want a consistent cross-platform look-and-feel, Nimbus is the best option.
Before continuing our discussion of GUI concepts, we want to make a brief aside and talk about the MVC framework. As we’ve discussed, MVC is a method of building reusable components that logically separates the structure, presentation, and behavior of a component into separate pieces. MVC is primarily concerned with building user interface components, but the basic ideas can be applied to many design issues; its principles can be seen throughout Java.
The fundamental idea behind MVC is the separation of the data model for an item from its presentation. For example, we can draw different representations of the data in a spreadsheet (e.g., bar graphs, pie charts). The data is the model; the particular representation is the view. A single model can have many views that present the data differently. A user interface component’s controller defines and governs its behavior. Typically, this includes changes to the model, which, in turn, cause the view(s) to change. For a checkbox component, the data model could be a single Boolean variable, indicating whether it’s checked or not. The behavior for handling mouse-click events would alter the model, and the view would examine that data when it draws the on-screen representation.
The way in which Swing objects communicate, by passing events from sources to listeners, is part of this MVC concept of separation. Event listeners are “observers” (controllers) and event sources are “observables” (models).[38] When an observable changes or performs a function, it notifies all its observers of the activity.
Swing components explicitly support MVC. Each component is actually composed of two pieces. One piece, called the UI-delegate, is responsible for the “view” and “controller” roles. It takes care of drawing the component and responding to user events. The second piece is the data model itself. This separation makes it possible for multiple Swing components to share a single data model. For example, a read-only text box and a drop-down list box could use the same list of strings as a data model.
In an event-driven environment such as Swing, components can be asked to draw themselves at any time. In a more procedural programming environment, you might expect a component to be involved in drawing only when first created or when it changes its appearance. In Java, however, components act in a way that is closely tied to the underlying behavior of the display environment. For example, when you obscure a component with another window and then reexpose it, a Swing thread may ask the component to redraw itself.
Swing asks a component to draw itself by calling its paint()
method.
paint()
may be called at any time,
but in practice, it’s called when the object is first made visible,
whenever it changes its appearance, or whenever some tragedy in the
display system messes up its area. Because paint()
can’t generally make any assumptions
about why it was called, it must redraw the component’s entire display.
The system may limit the drawing if only part of the component needs to
be redrawn, but you don’t have to worry about this. Swing is fairly
smart and will do everything it can to avoid asking components to redraw
themselves (including using “backing store” where applicable).
A component never calls its paint()
method directly. Instead, if a
component requires redrawing, it requests a call to paint()
by invoking repaint()
. The repaint()
method asks Swing to schedule the
component for repainting. At some point after that, a call to paint()
occurs. Swing is allowed to manage
these requests in whatever way is most efficient. If there are too many
requests to handle, or if there are multiple requests for the same
component, the thread can collapse a number of repaint requests into a
single call to paint()
. This means
that you don’t normally know exactly when paint()
is called in response to a repaint()
; all you can expect is that it
happens at least once, after you request it.
Calling repaint()
is normally
an implicit request to be updated as soon as possible. Another form of
repaint()
allows you to specify a
time period within which you would like an update, giving the system
more flexibility in scheduling the request. The system tries to repaint
the component within the time you specify, but if you happen to make
more than one repaint request within that time period, the system may
simply condense them to carry out a single update within the time you
specified. An application performing simple animation could use this
method to govern its refresh rate (by specifying a period that is the
inverse of the desired frame rate).
As we’ve mentioned, Swing components can act as containers holding
other components. Because every Swing component does its own drawing,
Swing components are responsible for telling any contained components to
draw themselves. Fortunately, this is all taken care of for you by a
component’s default paint()
method.
If you override this method, however, you have to make sure to call the
superclass’s implementation like this:
public
void
paint
(
Graphics
g
)
{
super
.
paint
(
g
);
...
}
There’s a cleaner way around this problem. All Swing components
have a method called paintComponent()
. While
paint()
is responsible for drawing
the component as well as its contained components, paintComponent()
’s sole responsibility is
drawing the component itself. If you override paintComponent()
instead of paint()
, you won’t have to worry about drawing
contained components.
Both paint()
and paintComponent()
receive a single argument: a
Graphics
object. The Graphics
object represents the component’s
graphics context. It corresponds to the area of the screen on which the
component can draw and provides the methods for performing primitive
drawing and image manipulation. (We’ll look at the Graphics
class in detail in Chapter 18.)
Standard Swing components can be turned on and off by
calling the setEnabled()
method.
When a component such as a JButton
or JTextField
is disabled,
it becomes “ghosted” or “greyed out” and doesn’t respond to user
input.
For example, let’s see how to create a component that can be used
only once. This requires getting ahead of the story; we won’t explain
some aspects of this example until later. Earlier, we said that a
JButton
generates an ActionEvent
when it is pressed. This event is
delivered to the listeners’ actionPerformed()
method. The following code
disables the component that generated the event:
public
boolean
void
actionPerformed
(
ActionEvent
e
)
{
((
JComponent
)
e
.
getSource
()).
setEnabled
(
false
);
}
This code calls getSource()
to find out
which component generated the event. We cast the result to JComponent
because we don’t necessarily know
what kind of component we’re dealing with; it might not be a button,
because other kinds of components can generate action events. Once we
know which component generated the event, we disable it.
You can also disable an entire container. Disabling a JPanel
, for instance, disables all the
components it contains.
In order to receive keyboard events, a component has to
have keyboard focus. The component with the focus
is the currently selected component on the screen
and is usually highlighted visually. It receives all keyboard event
information until the focus changes to a new component. Typically, a
component receives focus when the user clicks on it with the mouse or
navigates to it using the keyboard. A component can ask for focus with
the JComponent
’s requestFocus()
method.
You can configure whether a given component is eligible to receive focus
with the setFocusable()
method.
By default, most components, including things such as buttons and
checkboxes, are “focusable.” To make an entire window and its components
nonfocusable, use the Window
setFocusableWindowState()
method.
The control of focus is often at the heart of the user’s
experience with an application. Especially with text entry fields and
forms, users are accustomed to a smooth transfer of focus with the use
of keyboard navigation cues (e.g., Tab and Shift-Tab for forward and
backward field navigation). The management of focus in a large GUI with
many components could be complex. Fortunately, in Java 1.4 and later,
Swing handles almost all this behavior for you, so, in general, you
don’t have to implement code to specify how focus is transferred. Java
1.4 introduced an entirely new focus subsystem. The flexible KeyboardFocusManager
API provides the expected
common behavior by default and allows customization via FocusTraversalPolicy
objects. We’ll discuss
focus-related events later in this chapter and focus navigation more in
Chapter 18.
The JComponent
class is very
large; it has to provide the base-level functionality for all the
various kinds of Java GUI objects. It inherits a lot of functionality
from its parent Container
and
Component
classes. We don’t have room
to document every method of the JComponent
class here, but we’ll flesh out our
discussion by covering some of the more important ones:
Container getParent()
String getName()
void setName(String name)
Get or assign the
String
name of this component. Naming a component is useful for debugging. The name is returned bytoString()
.void setVisible(boolean visible)
Make the component visible or invisible within its container. If you change the component’s visibility, the container’s layout manager automatically lays out its visible components.
Color getForeground()
void setForeground(Color c)
void setBackground(Color c)
Color getBackground()
Get and set the foreground and background colors for this component. The foreground color of any component is the default color used for drawing. For example, it is the color used for text in a text field as well as the default drawing color for the
Graphics
object passed to the component’spaint()
andpaintComponent()
methods. The background color is used to fill the component’s area when it is cleared by the default implementation ofupdate()
.Dimension getSize()
void setSize(int width, int height)
Get and set the current size of the component. Note that a layout manager may change the size of a component even after you’ve set its size yourself. To change the size a component “wants” to be, use
setPreferredSize()
. There are other methods inJComponent
to set its location, but this is normally the job of a layout manager.Dimension getPreferredSize()
void setPreferredSize(Dimension preferredSize)
Use these methods to examine or set the preferred size of a component. Layout managers attempt to set components to their preferred sizes. If you change a component’s preferred size, you must call the method
revalidate()
on the component to get it laid out again.Cursor getCursor()
void setCursor(Cursor cursor)
Get or set the type of cursor (mouse pointer) used when the mouse is over this component’s area. For example:
JComponent
myComponent
=
...;
Cursor
crossHairs
=
Cursor
.
getPredefinedCursor
(
Cursor
.
CROSSHAIR_CURSOR
);
myComponent
.
setCursor
(
crossHairs
);
A container is a kind of component that holds and manages other
components. Three of the most useful general container types are
JFrame
, JPanel
, and
JApplet
. A JFrame
is a top-level window on your
display. JFrame
is derived from
java.awt.Window
, which is pretty
much the same but lacks a border (JWindow
is the swing
version of Window
). A JPanel
is a generic container element that
groups components inside JFrame
s
and other JPanel
s. The JApplet
class is a kind of container that
provides the foundation for applets that run inside web browsers. Like
other containers, a JApplet
can
hold other user-interface components. You can also use the JComponent
class directly, like a JPanel
, to hold components inside another
container. With the exception of JFrame
, JWindow
, JApplet
, and JDialog
(another
window-like container), which are derived from AWT components, all the
components and containers in Swing are lightweight.
A container maintains the list of “child” components it manages
and has methods for dealing with those components. Note that this
child relationship refers to a visual hierarchy, not a subclass/superclass
hierarchy. By themselves, most components aren’t very useful until
they are added to a container and displayed. The add()
method of the Container
class adds a component to the
container. Thereafter, this component can be displayed in the
container’s display area and positioned by its layout manager. You can
remove a component from a container with the remove()
method.
A layout manager is an object that
controls the placement and sizing of components within the display area
of a container. A layout manager is like a window manager in a display
system; it controls where the components go and how big they are. Every
container has a default layout manager, but you can install a new one by
calling the container’s setLayout()
method.
Swing comes with a few layout managers that implement common
layout schemes. The default layout manager for a JPanel
is a FlowLayout
, which tries
to place objects at their preferred size from left to right and top to
bottom in the container. The default for a JFrame
is a BorderLayout
, which
places objects at specific locations within the window, such as NORTH
, SOUTH
, and CENTER
. Another layout manager, GridLayout
, arranges
components in a rectangular grid. The most general (and difficult to
use) layout manager is GridBagLayout
, which
lets you do the kinds of things you can do with HTML tables. (We’ll get
into the details of all these layout managers in Chapter 19.)
When you add a component to a container using a simple layout
manager, you’ll often use the version of add()
that takes a single Component
as an argument. However, if you’re
using a layout manager that uses “constraints,” such as BorderLayout
or GridBagLayout
, you must specify additional
information about where to put the new component. For that, you can use
the version that takes a constraint object. Here’s how to place a
component at the top edge of a container that uses a BorderLayout
manager:
myContainer
.
add
(
myComponent
,
BorderLayout
.
NORTH
);
In this case, the constraint object is the static member variable
NORTH
. GridBagLayout
uses a much more complex
constraint object to specify positioning.
Insets specify a container’s margins; the space specified
by the container’s insets won’t be used by a layout manager. Insets are
described by an Insets
object, which
has four public int
fields:
top
, bottom
, left
, and right
. You normally
don’t need to worry about the insets; the container sets them
automatically, taking into account extras like the menu bar that may
appear at the top of a frame. To find the insets, call the component’s
getInsets()
method,
which returns an Insets
object.
With the standard layout managers, components are not
allowed to overlap. However, if you use custom-built layout managers or
absolute positioning, components within a container may overlap. If they
do, the order in which components were added to a container matters.
When components overlap, they are “stacked” in the order in which they
were added: the first component added to the container is on top, and
the last is on the bottom. To give you more control over stacking, two
additional forms of the add()
method
take an extra integer argument that lets you specify the component’s
exact position in the container’s stacking order. Again, you don’t
normally need to think about this, but it’s nice to know for the sake of
completeness that it’s there.
A layout manager arranges the components in a container only when it is asked to do so. Several things can mess up a container after it’s initially laid out:
Changing its size
Resizing or moving one of its child components
Adding, showing, removing, or hiding a child component
Any of these actions cause the container to be marked
invalid. This means that it needs to have its child
components readjusted by its layout manager. In most cases, Swing
readjusts the layout automatically. All components, not just containers,
maintain a notion of when they are valid or invalid. If the size,
location, or internal layout of a Swing component changes, its revalidate()
method is automatically called.
Internally, the revalidate()
method
first calls the method invalidate()
to mark the component and all its enclosing containers as invalid. It
then validates the tree. Validation descends the hierarchy, starting at
the nearest validation root container, recursively
validating each child. Validating a child Container
means invoking its doLayout()
method, which asks the layout
manager to do its job and then notes that the Container
has been reorganized by setting its
state to valid again. A validation root is a container that can
accommodate children of any size such as JScrollPane
(and, hence, can accommodate any
possible changes in its child hierarchy without upsetting its own
parents).
There are a few cases in which you may need to tell Swing to fix
things manually. One example is when you change the preferred size of a
component (as opposed to its actual onscreen size). To clean up the
layout, call the revalidate()
method.
For example, if you have a small JPanel
—say, a keypad holding some buttons—and
you change the preferred size of the JPanel
by calling its setPreferredSize()
method, you should also
call revalidate()
on the panel or its
immediate container. The layout manager of the panel then rearranges its
buttons to fit inside its new area.
There are a few additional tools of the Container
class we should mention:
You can use the ContainerListener
interface to automate setting up a container’s new components. A
container that implements this interface can receive an event whenever
it gains or loses a component. This facility makes it easy for a
container to micromanage its components.
Windows and frames are the top-level containers for Java
components. A JWindow
is simply a
plain, graphical screen that displays in your windowing system. Windows
have no frills; they are mainly suitable for pop-up windows and in
situations where drop-down components such as menus and combo boxes
extend outside their parent frame. JFrame
, on the other
hand, is a subclass of JWindow
that
has a titlebar, window-managed buttons (close, minimize, etc.), and
border. You can drag a frame around on the screen and resize it, using
the ordinary controls for your windowing environment. Figure 16-2 shows a JFrame
on the left and a JWindow
on the right.
All other Swing components and containers must be held, at some
level, inside a JWindow
or JFrame
. Applets are a kind of Container
. Even applets must be housed in a
frame or window, though normally you don’t see an applet’s parent frame
because it is part of (or simply is) the browser or appletviewer
displaying the applet.
JFrames
and JWindow
s are the only components that can be
displayed without being added or attached to another Container
. After creating a JFrame
or JWindow
, you can call the setVisible()
method to
display it. The following short application creates a JFrame
and a JWindow
and displays them side by side, just
as in Figure 16-2.
//file: TopLevelWindows.java
import
javax.swing.*
;
public
class
TopLevelWindows
{
public
static
void
main
(
String
[]
args
)
{
JFrame
frame
=
new
JFrame
(
"The Frame"
);
frame
.
setSize
(
300
,
300
);
frame
.
setLocation
(
100
,
100
);
JWindow
window
=
new
JWindow
();
window
.
setSize
(
300
,
300
);
window
.
setLocation
(
500
,
100
);
frame
.
setVisible
(
true
);
window
.
setVisible
(
true
);
}
}
The JFrame
constructor can take
a String
argument that supplies a
title, displayed in the JFrame
’s
titlebar. (Or you can create the JFrame
with no title and call setTitle()
to supply
the title later.) The JFrame
’s size
and location on your desktop are determined by the calls to setSize()
and
setLocation()
. After
creating the JFrame
, we create a
JWindow
in almost exactly the same
way. The JWindow
doesn’t have a
titlebar, so there are no arguments to the JWindow
constructor.
Once the JFrame
and JWindow
are set up, we call setVisible(true)
to get them on the screen.
The setVisible()
method returns
immediately, without blocking. Fortunately, our application does not
exit, even though we’ve reached the end of the main()
method, because the windows are still
visible. You can close the JFrame
by
clicking on the close button in the titlebar. JFrame
’s default behavior is to hide itself
when you click on the box by calling setVisible(false)
. You can alter this behavior
by calling the setDefaultCloseOperation()
method or by adding
an event listener, which we’ll cover later. Because we haven’t arranged
any other means here, you will need to hit Ctrl-C or whatever keystroke
kills a process on your machine in order to stop execution of the
TopLevelWindows
application.
Use of a SplashScreen
, which is
an AWT class used to control a specialized container, is the preferred
way to display a start-up screen for Swing applications. Prior to Java
1.6, applications were forced to use Window or JWindow for this purpose,
but these are suboptimal solutions for a splash screen because they are
only displayed after the JVM, AWT, and Swing libraries are initialized.
The new splash screen object allows you to specify an image file in your
application jar’s manifest (see Chapter 3) that will be displayed
immediately after launch without having to wait for the JVM to
initialize. Specifying a splash screen image in your jar manifest is
trivial.
Manifest
-
Version:
1.0
Main
-
Class:
MangoMango1
SplashScreen
-
Image:
ripe_mango
.
png
No code is required to display a splash screen. The ripe_mango.png image will appear centered on the screen until the first AWT or Swing window is shown by the MangoMango1 application. Supported image types are GIF, JPEG, and PNG.
The setLocation()
method of
the Component
class can be used on a
JFrame
or JWindow
to set its position on the screen. The
x
and y
coordinates are relative to the screen’s
origin (the top-left corner).
You can use the toFront()
and
toBack()
methods to
place a JFrame
or JWindow
in front of, or behind, other windows.
By default, a user is allowed to resize a JFrame
, but you can prevent resizing by
calling setResizable(false)
before showing the JFrame
.
On most systems, frames can be “iconified”—that is, they can be
shrunk down and represented by a little icon image. You can get and set
a frame’s icon image by calling getIconImage()
and
setIconImage()
. As you
can with all components, you can set the cursor by calling the setCursor()
method.
Windows and frames have a little more structure than
simple containers. Specifically, to support some of the fancier GUI
features that require overlaying graphics (such as pop ups and menus),
windows and frames actually consist of a number of separate overlapping
container “panes” (as in glass) with names such as the root pane,
layered pane, and glass pane. The primary pane of interest is usually
the content pane. The content pane is just a
Container
that covers the visible
area of the JFrame
or JWindow
; it is the container to which we want
to add child components.
For convenience, JFrame
and
JWindow
delegate methods such as
add()
and setLayout()
to their ContentPane
. In other words, calling myFrame.add(component)
is equivalent to
calling myFrame.getContentPane().add(component)
.
//file: MangoMango1.java
import
java.awt.*
;
import
javax.swing.*
;
public
class
MangoMango1
{
public
static
void
main
(
String
[]
args
)
{
JFrame
frame
=
new
JFrame
(
"The Frame"
);
// The three methods below are delegated to the frame's ContentPane.
frame
.
setLayout
(
new
FlowLayout
());
frame
.
add
(
new
JLabel
(
"Mango"
));
frame
.
add
(
new
JButton
(
"Mango"
));
frame
.
setLocation
(
100
,
100
);
frame
.
pack
();
frame
.
setVisible
(
true
);
}
}
The call to JFrame
’s pack()
method tells the
frame window to resize itself to the minimum size required to hold all
its components. Instead of having to determine the size of the JFrame
, pack
tells it to be “just big enough.” If you
do want to set the absolute size of the JFrame
yourself, call setSize()
instead.
We’ll cover labels and buttons in Chapter 17 and layouts in Chapter 19.
One of the focuses of Java 6 was improving desktop integration so that Swing apps can stand toe-to-toe with native apps. The new desktop features provide access to the system tray, browser, email client and file/application associations.
The Desktop
class in java.awt
provides the ability to:
Navigate to a URI with the default browser
Launch the default mail client and populate the “To:” field
Open, edit, or print a file utilizing its associated application
The Desktop
class has a very
simple API. The following example opens the default browser and
navigates to the Duke Lemur Center’s home page.
//file: DisplayLemur.java
import
java.awt.*
;
import
java.io.*
;
import
java.net.*
;
public
class
DisplayLemur
{
public
static
void
main
(
String
[]
args
)
{
URI
uri
=
null
;
try
{
uri
=
new
URI
(
"http://lemur.duke.edu"
);
Desktop
.
getDesktop
().
browse
(
uri
);
}
catch
(
IOException
ioe
)
{
System
.
out
.
println
(
"Cannot browse to "
+
uri
);
}
catch
(
URISyntaxException
use
)
{
System
.
out
.
println
(
"The URI "
+
uri
+
" is malformed"
);
}
}
}
All the aforementioned desktop features are similarly available as
single method calls on the Desktop
singleton: open(File file)
, edit(File file)
, print(File file)
, and mail(URI mailtoURI)
.
The SystemTray
class, also
found in java.awt
, provides access to
the area of the desktop that allows menu items to perform actions on
currently running programs. On Windows, this is the Taskbar Status Area.
On OS X, it’s the Menu Extras area on the right of the system menu. On
GNOME, it’s the Notification Area.
The following example creates a TrayIcon
, places it in the SystemTray
, and attaches a single menu item.
Selecting the menu item will cause a greeting dialog to
appear.
import
java.awt.*
;
import
java.awt.event.*
;
import
java.awt.image.*
;
import
javax.swing.*
;
public
class
AlohaTray
{
public
static
void
main
(
String
[]
args
)
throws
AWTException
{
MenuItem
greetItem
=
new
MenuItem
(
"Greet me"
);
// Listen for a menu selection and display a greeting dialog
greetItem
.
addActionListener
(
new
ActionListener
()
{
public
void
actionPerformed
(
ActionEvent
e
)
{
JOptionPane
.
showMessageDialog
(
null
,
"Aloha!"
);
System
.
exit
(
0
);
}
});
// Create the TrayIcon's PopupMenu and add the MenuItem
PopupMenu
popup
=
new
PopupMenu
();
popup
.
add
(
greetItem
);
// Create the TrayIcon and add it to the SystemTray
TrayIcon
trayIcon
=
new
TrayIcon
(
getIconImage
(),
"A friendly greeting"
,
popup
);
SystemTray
.
getSystemTray
().
add
(
trayIcon
);
}
// Grabbing a default Swing icon for the SystemTray
private
static
Image
getIconImage
()
{
Icon
icon
=
UIManager
.
getIcon
(
"OptionPane.informationIcon"
);
BufferedImage
image
=
new
BufferedImage
(
icon
.
getIconWidth
(),
icon
.
getIconHeight
(),
BufferedImage
.
TYPE_INT_ARGB
);
icon
.
paintIcon
(
null
,
image
.
getGraphics
(),
0
,
0
);
return
image
;
}
}
[38] In Chapter 11, we described the
Observer
class and
Observable
interface of the java.util
package. Swing doesn’t use these classes directly, but it does use
exactly the same design pattern for handling event sources and
listeners.
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