A JMenu
is a standard
pull-down menu with a fixed name. Menus can hold other menus as submenu
items, enabling you to implement complex menu structures. In Swing, menus
are first-class components, just like everything else. You can place them
any place a component would go. Another class, JMenuBar
, holds menus in
the conventional horizontal bar. Menu bars are real components, too, so
you can place them any place you want in a container: top, bottom, or
middle. But in the middle of a container, it usually makes more sense to
use a JComboBox
rather than some kind
of menu.
Menu items may have associated images and shortcut keys; there are even menu items that look like checkboxes and radio buttons. Menu items are really a kind of button. Like buttons, menu items fire action events when they are selected. You can respond to menu items by registering action listeners with them.
There are two ways to use the keyboard with menus. The first is called mnemonics. A mnemonic is one character in the menu name. If you hold down the Alt key and type a menu’s mnemonic, the menu drops down, just as if you had clicked on it with the mouse. Menu items may also have mnemonics. Once a menu is dropped down, you can select individual items in the same way.
Menu items may also have accelerators. An accelerator is a key combination that selects the menu item, whether or not the menu that contains it is showing. A common example is the accelerator Ctrl-C, which is frequently used as a shortcut for the Copy item in the Edit menu.
The next example demonstrates several different features of menus. It creates a menu bar with three different menus. The first, Utensils, contains several menu items, a submenu, a separator, and a Quit item that includes both a mnemonic and an accelerator. The second menu, Spices, contains menu items that look and act like checkboxes. Finally, the Cheese menu demonstrates radio button menu items.
The application is shown in Figure 17-7 with one of its menus dropped down. Choosing Quit from the Utensils menu (or pressing Ctrl-Q) removes the window.
//file: DinnerMenu.java
import
java.awt.*
;
import
java.awt.event.*
;
import
javax.swing.*
;
public
class
DinnerMenu
{
public
static
void
main
(
String
[]
args
)
{
JFrame
frame
=
new
JFrame
(
"Dinner Menu"
);
// create the Utensils menu
JMenu
utensils
=
new
JMenu
(
"Utensils"
);
utensils
.
setMnemonic
(
KeyEvent
.
VK_U
);
utensils
.
add
(
new
JMenuItem
(
"Fork"
));
utensils
.
add
(
new
JMenuItem
(
"Knife"
));
utensils
.
add
(
new
JMenuItem
(
"Spoon"
));
JMenu
hybrid
=
new
JMenu
(
"Hybrid"
);
hybrid
.
add
(
new
JMenuItem
(
"Spork"
));
hybrid
.
add
(
new
JMenuItem
(
"Spife"
));
hybrid
.
add
(
new
JMenuItem
(
"Knork"
));
utensils
.
add
(
hybrid
);
utensils
.
addSeparator
();
// do some fancy stuff with the Quit item
JMenuItem
quitItem
=
new
JMenuItem
(
"Quit"
);
quitItem
.
setMnemonic
(
KeyEvent
.
VK_Q
);
quitItem
.
setAccelerator
(
KeyStroke
.
getKeyStroke
(
KeyEvent
.
VK_Q
,
Event
.
CTRL_MASK
));
quitItem
.
addActionListener
(
new
ActionListener
()
{
public
void
actionPerformed
(
ActionEvent
e
)
{
System
.
exit
(
0
);
}
});
utensils
.
add
(
quitItem
);
// create the Spices menu
JMenu
spices
=
new
JMenu
(
"Spices"
);
spices
.
setMnemonic
(
KeyEvent
.
VK_S
);
spices
.
add
(
new
JCheckBoxMenuItem
(
"Thyme"
));
spices
.
add
(
new
JCheckBoxMenuItem
(
"Rosemary"
));
spices
.
add
(
new
JCheckBoxMenuItem
(
"Oregano"
,
true
));
spices
.
add
(
new
JCheckBoxMenuItem
(
"Fennel"
));
// create the Cheese menu
JMenu
cheese
=
new
JMenu
(
"Cheese"
);
cheese
.
setMnemonic
(
KeyEvent
.
VK_C
);
ButtonGroup
group
=
new
ButtonGroup
();
JRadioButtonMenuItem
rbmi
;
rbmi
=
new
JRadioButtonMenuItem
(
"Regular"
,
true
);
group
.
add
(
rbmi
);
cheese
.
add
(
rbmi
);
rbmi
=
new
JRadioButtonMenuItem
(
"Extra"
);
group
.
add
(
rbmi
);
cheese
.
add
(
rbmi
);
rbmi
=
new
JRadioButtonMenuItem
(
"Blue"
);
group
.
add
(
rbmi
);
cheese
.
add
(
rbmi
);
// create a menu bar and use it in this JFrame
JMenuBar
menuBar
=
new
JMenuBar
();
menuBar
.
add
(
utensils
);
menuBar
.
add
(
spices
);
menuBar
.
add
(
cheese
);
frame
.
setJMenuBar
(
menuBar
);
frame
.
setDefaultCloseOperation
(
JFrame
.
EXIT_ON_CLOSE
);
frame
.
setSize
(
200
,
200
);
frame
.
setVisible
(
true
);
}
}
Yes, we know. Quit doesn’t belong in the Utensils menu. If it’s driving you crazy, you can go back and add a File menu as an exercise when we’re through.
Creating menus is pretty simple work. You create a JMenu
object, specifying the menu’s title. Like
the text of JButton
s and JLabel
s, menu labels can contain simple HTML.
Then you just add JMenuItem
s to the
JMenu
. You can also add JMenu
s to a JMenu
; they show up as submenus. This is shown
in the creation of the Utensils menu:
JMenu
utensils
=
new
JMenu
(
"Utensils"
);
utensils
.
setMnemonic
(
KeyEvent
.
VK_U
);
utensils
.
add
(
new
JMenuItem
(
"Fork"
));
utensils
.
add
(
new
JMenuItem
(
"Knife"
));
utensils
.
add
(
new
JMenuItem
(
"Spoon"
));
JMenu
hybrid
=
new
JMenu
(
"Hybrid"
);
hybrid
.
add
(
new
JMenuItem
(
"Spork"
));
hybrid
.
add
(
new
JMenuItem
(
"Spife"
));
hybrid
.
add
(
new
JMenuItem
(
"Knork"
));
utensils
.
add
(
hybrid
);
In the second line, we set the mnemonic for this menu using a
constant defined in the KeyEvent
class,
which has static identifiers for all keys on the keyboard.
You can add those pretty separator lines with a single call:
utensils
.
addSeparator
();
The Quit menu item has some bells and whistles we should explain. First, we create the menu item and set its mnemonic, just as we did before for the Utensils menu:
JMenuItem
quitItem
=
new
JMenuItem
(
"Quit"
);
quitItem
.
setMnemonic
(
KeyEvent
.
VK_Q
);
Now we want to create an accelerator for the menu item. We do this
with the help of a class called KeyStroke
:
quitItem
.
setAccelerator
(
KeyStroke
.
getKeyStroke
(
KeyEvent
.
VK_Q
,
Event
.
CTRL_MASK
));
Finally, to actually do something in response to the menu item, we register an action listener:
quitItem
.
addActionListener
(
new
ActionListener
()
{
public
void
actionPerformed
(
ActionEvent
e
)
{
System
.
exit
(
0
);
}
});
Our action listener exits the application when the Quit item is selected.
Creating the Spices menu is just as easy, except that we use
JCheckBoxMenuItem
s instead of regular
JMenuItem
s. The result is a menu full
of items that behave like checkboxes.
The next menu, Cheese, is a little more tricky. We want the items to
be radio buttons, but we need to place them in a ButtonGroup
to ensure they are mutually
exclusive. Each item, then, is created, added to the button group, and
added to the menu itself.
The final step is to place the menus we’ve just created in a
JMenuBar
. This is simply a component
that lays out menus in a horizontal bar. We have two options for adding it
to our JFrame
. Because the JMenuBar
is a real component, we could add it to
the content pane of the JFrame
.
Instead, we use a convenience method called setJMenuBar()
, which
automatically places the JMenuBar
at
the top of the frame’s content pane. This saves us the trouble of altering
the layout or size of the content pane; it is adjusted to coexist
peacefully with the menu bar.
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