Simple Audio
Now we’ll turn from images and open our ears to audio. Java Sound API provides fine-grained support for the creation and manipulation of both sampled audio and MIDI music, as well as control over MIDI devices. There’s space here only to scratch the surface by examining how to play simple sampled sound and MIDI music files. With the standard Java Sound support bundled with Java, you can play a wide range of file formats including AIFF, AU, Windows WAV, standard MIDI files, and Rich Music Format (RMF) files. We’ll discuss other formats (such as MP3) along with video media in the next section.
java.applet.AudioClip
defines the simplest interface for objects that can play sound. An object
that implements AudioClip can be told
to play() its sound data,
stop() playing the sound,
or loop()
continuously.
The Applet class provides a handy
static method, newAudioClip(), that
retrieves sounds from files or over the network. (And there is no reason
we can’t use it in a non-applet application.) The method takes an absolute
or relative URL to specify where the audio file is located and returns an
AudioClip. The following application,
NoisyButton, gives a simple
example:
//file: NoisyButton.javaimportjava.applet.*;importjava.awt.*;importjava.awt.event.*;importjavax.swing.*;publicclassNoisyButton{publicstaticvoidmain(String[]args)throwsException{JFrameframe=newJFrame("NoisyButton");java.io.Filefile=newjava.io.File(args[0]);finalAudioClipsound