March 2021
Beginner to intermediate
686 pages
13h 6m
English
By the end of this chapter, we will have a fully working and beeping implementation of the Pong game. We will start the chapter off by looking at some collision detection theory, which will be put into practice toward the end of the chapter. We will also learn how we can detect and handle different versions of Android. We will then be in a position to study the SoundPool class and the different ways we use it depending on the Android version the game is running on. At this point, we can then put everything we have learned into producing some more code to get the Pong ball bouncing and beeping as well as put the finishing touches to the game.
In summary, we will ...