March 2021
Beginner to intermediate
686 pages
13h 6m
English
In this chapter, we will finish the Snake game and make it fully playable. We will put what we learned about the ArrayList class and enumerations to good use and we will properly see the benefit of encapsulating all the object-specific drawing code into the object itself. Furthermore, we will learn how to manipulate Bitmap instances so that we can rotate and invert them to face any way that we need them to.
Here is our to-do list for this chapter:
Let's start with the theory part.
Let's do a little bit of theory before we dive into the code and consider ...