March 2021
Beginner to intermediate
686 pages
13h 6m
English
In this chapter, we will first get the Bullet Hell project set up and ready to roll with a single bullet whizzing across the screen. Then we will learn about Java arrays, which allow us to manipulate a potentially huge amount of data in an organized and efficient manner.
Once we are comfortable handling arrays of data, we will see how we can spawn hundreds or thousands of our new Bullet class instances, without breaking a sweat.
The topics in this chapter are as follows:
Let's plan what the final game will be like.