Skip to Content
Learning Java by Building Android Games - Third Edition
book

Learning Java by Building Android Games - Third Edition

by John Horton
March 2021
Beginner to intermediate
686 pages
13h 6m
English
Packt Publishing
Content preview from Learning Java by Building Android Games - Third Edition

Chapter 15: Android Localization – Hola!

This chapter is quick and simple but what we will learn to do can make your game accessible to millions more potential gamers. We will see how to add additional languages. We will see the "correct" way to add text to our games and use this feature to make the Snake game multilingual. This includes using string resources instead of hardcoding strings in our code directly as we have done so far throughout the book.

In this chapter, we will do the following:

  • Make Snake multilingual by adding the Spanish and German languages.
  • Learn how to use string resources instead of hardcoding text.
  • Run the game in German or Spanish.

Let's get started.

Making the Snake game Spanish, English, or German

First, we need ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Learning Java by Building Android Games - Second Edition

Learning Java by Building Android Games - Second Edition

John Horton
Programming Android with Kotlin

Programming Android with Kotlin

Pierre-Olivier Laurence, Amanda Hinchman-Dominguez, Mike Dunn, G. Blake Meike

Publisher Resources

ISBN: 9781800565869Supplemental Content